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- //
- // BSP view configuration file
- //
- // BSP_tools by botman (http://planethalflife.com/botman)
- //
-
- // lines beginning with double slash characters are comment lines
-
- // for enable/disable options, use 1 to enable, use 0 to disable
-
- // set width, height, bits per pixel, refresh rate and full screen enable/disable
- $width 640
- $height 480
- $bpp 16
- $hertz 60
- $enable_fullscreen 0
-
- // set the position of the upper left corner of the display (both -1 means centered)
- $x_pos -1
- $y_pos -1
-
- $enable_textures 1 // enable or disable textures (0 = no textures)
-
- $enable_lighting 1 // enable or disable lighting (0 = no lightmaps)
- $brightness 0.7 // values are from 0.0 to 1.0
- $gamma_adjust 1.0 // values are from 0.5 to 2.0
-
- $movement_speed 2 // values are from 1 to 5
- $mouse_sensitivity 0.15 // values are from 0.0 to 1.0
-
- // enable/disable inverting mouse Y axis
- $enable_inverted_mouse 0
-
- // enable/disable clipping through walls
- $enable_noclip 0
-
- // render special textures ("clip", "origin" and "aaatrigger")
- $render_special_textures 1
- $special_texture_transparency 80 // values are from 0 to 255
-
- // render map entities
- $render_entities 1
-
- // render models
- $render_models 0
-
- // render sky
- $render_sky 1
-
- // show the edges of the textures (shows splitting during map compile)
- // 0 = off, 1 = on, faster/less visible lines, 2 = on, slower/more visible
- $show_edges 0
-
- // show scene info (0 = no)
- $show_info 1
-
- // show scene crosshair (0 = no)
- $show_crosshair 0
-
- // Half-Life directory
- $halflife_dir C:\SIERRA\Half-Life
-
- // the BSP filename to load (comment this out for the Windows OpenFile dialog)
- //$bspfile stalkyard.bsp
- //$bspfile boot_camp.bsp
- //$bspfile subtransit.bsp
- //$bspfile crossfire.bsp
- //$bspfile undertow.bsp
- //$bspfile bounce.bsp
- //$bspfile rapidcore.bsp
- //$bspfile 2fort.bsp
- //$bspfile vertigo.bsp
- //$bspfile cs_assault.bsp
- //$bspfile de_train.bsp
- //$bspfile c1a0.bsp
- //$bspfile op4_outpost.bsp
- //$bspfile push.bsp
- //$bspfile de_vertigo.bsp
- //$bspfile de_aztec.bsp
-
- // specify the name of the spawn point entity (only uncomment one of these)
- //$spawnpoint info_player_start // Single player spawn point
- $spawnpoint info_player_deathmatch // Half-Life deathmatch spawn point
- //$spawnpoint info_player_teamspawn // Team Fortress Classic spawn point
- //$spawnpoint info_player_deathmatch // Counter-Strike Terrorist spawn point
- //$spawnpoint info_player_start // Counter-Strike Counter-Terrorist spawn point
-
- // define the models used when items are spawned into the level
- $models {
- ammo_357 models/w_357ammobox.mdl
- ammo_9mmAR models/w_9mmARclip.mdl
- ammo_9mmbox models/w_chainammo.mdl
- ammo_9mmclip models/w_9mmclip.mdl
- ammo_ARgrenades models/w_ARgrenade.mdl
- ammo_buckshot models/w_shotbox.mdl
- ammo_crossbow models/w_crossbow_clip.mdl
- ammo_egonclip models/w_gaussammo.mdl
- ammo_gaussclip models/w_gaussammo.mdl
- ammo_glockclip models/w_9mmclip.mdl
- ammo_mp5clip models/w_9mmARclip.mdl
- ammo_mp5grenades models/w_ARgrenade.mdl
- ammo_rpgclip models/w_rpgammo.mdl
- // displaying the info_player entities REALLY SLOWS THINGS DOWN!!!
- // you may want to comment these out (using // at the beginning of the line).
- info_player_deathmatch models/player/gina/gina.mdl // for Half-Life deathmatch
- info_player_start models/player/gordon/gordon.mdl // for Half-Life single player
- item_battery models/w_battery.mdl
- item_healthkit models/w_medkit.mdl
- item_longjump models/w_longjump.mdl
- item_security models/w_security.mdl
- item_suit models/w_suit.mdl
- weapon_357 models/w_357.mdl
- weapon_9mmAR models/w_9mmar.mdl
- weapon_9mmhandgun models/w_9mmhandgun.mdl
- weapon_crossbow models/w_crossbow.mdl
- weapon_crowbar models/w_crowbar.mdl
- weapon_egon models/w_egon.mdl
- weapon_gauss models/w_gauss.mdl
- weapon_glock models/w_9mmhandgun.mdl
- weapon_handgrenade models/w_grenade.mdl
- weapon_hornetgun models/w_hgun.mdl
- weapon_mp5 models/w_9mmAR.mdl
- weapon_python models/w_357.mdl
- weapon_rpg models/w_rpg.mdl
- weapon_satchel models/w_satchel.mdl
- weapon_shotgun models/w_shotgun.mdl
- weapon_snark models/w_sqknest.mdl
- // the tripmine uses one of the bodies in the view model!!! :(
- //weapon_tripmine models/v_tripmine.mdl
- weapon_tripmine models/w_flare.mdl // cheat and use a flare for a tripmine! :)
-
- item_armor1 models/r_armor.mdl // some stuff for TFC
- item_armor2 models/r_armor.mdl
- item_armor3 models/r_armor.mdl
- monster_miniturret models/turret.mdl
-
- hostage_entity models/hostage.mdl // for Counter-Strike
- }
-